Antigonish Highland Games
Antigonish Highland Games
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 Understanding the Distances
 
 
 
 
 A Light-Hearted Look at the Heavy Events by Sean Langford
     The Scottish Heavy Events are the ultimate test of strength and power. Athletes will demonstrate incredible feats of determination and muscle as they attempt to conquer the eight events of the highland games. Each event is different, requiring a tremendous amount of technique mastery. Here are some guidelines to better help you understand the distances associated with each event.
 
 Open Stone
Think Olympic shot put, only with a rock. You can move your feet, often in a rotational or glide manner, all you want within a 7.5'x 4.5' area. We’ll use a 16lb stone for distance reference.

25' - All shoulder throw. You don't know where your legs are, or if they're even attached.
30' - You've got some kind of shuffle going on, but not enough leg drive.
35' - Starting to truly get it, but the angle's probably low. Very decent Amateur B mark.
40' - A pretty standard Amateur A mark. Means you've probably had no official training with shot putting, but
       you've watched enough video to fake it.
45' - You've got it going on. High Amateur A or even a low pro.
50+ - Probably another one of those track and field guys 10 years of coaching backing him up.
60+ - Everyone else gives up.
 
 Scottish Hammer
Precursor to the Olympic hammer. Solid handle. 50" long. Feet can't move. Release behind you. Spikes are often put onto boots to allow more leaning back or at least more traction on the ground. I'll use the 16# version as reference. For the heavy (22#) hammer, just subtract 20'.

70' - Winds feel like an unfolding lawn chair. You're just starting, have poor shoulder flexibility or just hate this
       event.
80' - Winds are smoother, but hard to put full strength into throw because of mis-timed power position or bent
       arms.
90' - Still no spikes on your feet, but now you have a decent release angle. Probably still bending your arms on
       the winds, but the release is sweet. This will win you most Am B contests.
100' - You figured out how to speed it up and now you look like a hammer thrower.
110' - More and more competitive. High Amateur A number.
120' - You probably like the hammer now and consider it the best event ever.
130'+ - You can throw hammer anywhere and with anyone and no one laughs.
150+ - I think there are 4 of you.
 
 28lb Weight for Distance
28# (2 stone) at the end of a chain. 18" long, total implement. What the hell...it's only 28#, right? 4.5'x 9' area to throw in. How hard can it be...

35' - You just started and moving your feet without planting your heels pains you mentally. Single spin stuff.
40' - You took your single spin and made it smooth. Now you just need to make it fast.
50' - You learned two spins and still miss your power position from time to time, but it's getting cleaner. High Am
       B number.
60' - You know how to throw this thing. Now it's a matter of playing with angles, adding more speed and getting
       more leg drive. You also consider just getting fatter to help with the momentum.
70' - High Am A number/low pro. You were probably a discus thrower or had someone that knew how to throw this
       thing teach you.
80'+ - People watch video of you doing this to learn how to do it themselves.
90’+ - You make people want to quit throwing.
 
 56lb Weight for Distance
Everyone's macho until they do this event. 56# is not heavy. 56# at the end of your arms while you are spinning is very heavy. Same rules and length as the 28.

20' - You probably stayed on your feet and looked like you knew what you were doing.
25' - A good toss. Kind of a boundary between Amateur B and Amateur A status.
30' - A very good toss. Respectable enough anywhere. 35' - People will sometimes come up to you and ask you
       how you did that.
40'+ - You can get drunk and talk about how good you are at that event and no one will question you.
 
 56lb Weight Over Bar
Seems simple enough. Throw 56# (4 stone) with one hand and release it over a bar.

10' - You finally settled most of your timing issues. An average Am B mark.
11' - You've got some explosiveness but still have issues with throwing straight up and straight down again. You're
       in the hunt as an Am B.
12' - Kind of the Am A/Am B crossover point. Your height may be hindering you here.
13' - A good mark. Nothing to be ashamed of here.
14' - A very good mark and you definitely have some wheels under you.
15' - You can play anywhere against anyone.
16' - You're elite at this event and the weight literally whips out of your hand.
17'+ - You're a freak who makes this event look way too easy. You probably came in at 15’
 
 20lb Sheaf
The heavy event’s link to farming. Take a 20lb bag of bailers twine and a pitchfork. Jam pitchfork into 20lb bag. Throw bag up over a pole-vault-like apparatus.

15' - They handed you a pitchfork and told you to throw a 20# bag over a bar. You thought they were kidding.
18' - You've seen this thing twice now and it still feels funny. You may say stuff like "What is this? The farmer
       games?"
20' - You only practice this event during competitions, but know enough not to embarrass yourself.
24' - You might actually practice, but you don't make it a priority. You consider the event "a nice change of pace". 26' - You're starting to take it seriously now and don't come in until 22'.
28' - A serious contender, regardless of level.
30'+ - You either spin with this thing or you're a monstrously explosive lad. People close to the event can hear the
         bag rip when you pull.